![]() You'll also want to experiment with the render settings to get something usable in your compositing app. Often, you can get away with using these built-in ones. Just search for "HDR" in the content browser and pick something similar to your scene. You can experiment with the HDRi textures already included with C4D, and practice compositing the rendered image before you go to all the trouble of setting up an actual light probe. You can set up global illumination to cast light from the sky object if you want, but if all you're looking for is transparency, refraction, and reflection, you don't need to. You'll probably want to make use of the "compositing" tag on your scene elements to help control what appears in your render passes (which is where you'll find the object buffer). Then, use the image in the luminance channel of a material, drop the material on a sky object, and place the sky object in your Cinema scene. ![]() You can use either a mirror ball, 360ยบ camera, or stitch together a panorama from multiple images. ![]() Capture a spherical high-dynamic range image on set from the location where the liquid will appear.
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